![]() ![]() Battles against the same few enemy types are repeated, if not quite ad nauseum, at least ad queasium.ĭuring The Banner Saga’s campaign there are four types of shot - the attractive isometric battlefields, the handsome and mostly static dialogue scenes, the beautiful settlement views and the gorgeous profiles of the player’s caravan travelling across the world. If the saga were woven into a banner a thousand feet long, most of the space would be taken up with the same stitched scenes. Despite the distance travelled, the size of the map and the apparent complexity of the world’s history, the path from that small town to the world’s end (whether place, moment or pub) is related as a series of similar waypoints. “We’re from a very small town in the woods”, he replies. Here's wot I think.Ī short time past the half-way mark of The Banner Saga’s campaign, one of the few characters willing to offer any exposition asks the party’s current leader, “How well do you know history?” Impressed by the opening hours, I've since spent several days in the game's icy company, I've deliberated long and hard to bring you my final verdict. ![]() It also has the most stupendously attractive art I've seen in a long time. ![]() An independent release from a small team of former Bioware employees, it promises a rich story, a new world and intricate tactical combat. The Banner Saga is a tantalising prospect. ![]()
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